close
close
  • December 12, 2024
Stalker 2: Heart of Chornobyl: A million games and a new patch

Stalker 2: Heart of Chornobyl: A million games and a new patch

Stalker 2: Heart of Chornobyl: A million games and a new patch

Stalker 2: Heart of Chernobyl was first released on Wednesday, November 20, and GSC Game World’s Open-World game has sold a whopping 1 million copies. There is a patch that has made the next step, there are many problems with the UI, Abstürzen, the graphics and its balancing.

Over 1 Million Sales

The Entwickler from Stalker 2 has been sold via X, when the Open-World-Ego-Shooter with role-playing elements is released, it will be sold up to 1 million times. Stalker 2: Heart of Chornobyl is played with 110,000 tags on the 12th day of the most popular feature film on Steam and on the 2nd floor Top seller list in Germany.

Bug issues during release

Stalker 2: Heart of Chornobyl, so come release with the bugs at camp. There are many bugs that are getting smaller, such as object rendering and graphics glitches. If Bugs are noticed on the Editorial Test of STALKER 2, the further blocks are a quest in the fight against a war or a trigger that has not been achieved, but a mission cannot be excluded. It is a good idea for all players who are experiencing larger or smaller problems. GSC Game World hat on Steam store page a patch for the nächste Woche in Aussicht gestellt.

This patch is an issue that fixes issues with following the steps, rendering and Skeletal mesh der Unreal Engine 5.1 is available. More and more bugs are being discovered, which hinder the expansion, while NPCs are hindered in objects, false Quest markers exist or problems with Quest Zwischensequenzen gab. The messages from NPCs cause emissions and give Waffen prices that are correct. Additional bug fixes related to incorrect animations, incorrect NPC positions that improve rendering and operations. Quest directions should be answered shortly after the dialogues have been recorded correctly. Additional edits related to the user interface.

There are many patches available with analog sticks from gamepad Totzons that have the A-Life system in the correct form. The detailed bug fixes I’m following:

  • Crash fixes, including:
    • Memory allocation issues and errors that caused the game to quit unexpectedly earlier, especially around rendering, skeletal meshes, and quest-related cutscenes.
  • Main Quest progression fixes, included
    • Various bugs blocking main mission progress, NPCs getting stuck in objects, incorrect mission markers, and issues with mission cutscenes.
    • Overhaul of key quests (such as Visions of Truth or A Minor Incident) to ensure smooth transitions, avoiding rare cases where players are unable to proceed.
  • Gameplay and balance adjustments including:
    • Determining the price of the weapons with upgrades installed compared to their value without attachments.
    • The behavior of NPCs, including how they behave when they have no shelter during the emissions.
  • Cutscenes and visual adjustments including:
    • Rarely missing facial animations, misplaced NPCs, and visual inconsistencies like loose heads and clothing clipping.
    • Quality and stability improvements to the visual effects.
  • Softlock solutions including:
    • Fixed an issue where players were unable to close the trading screen after placing ammo in the wrong slot while playing on a gamepad.
  • User interface improvements including:
    • Quest notifications are now displayed correctly during dialogues.
    • Corrected texts and missing interaction instructions.
  • Please note that this should be addressed in future updates:
    • Analog sticks dead zones bug fixes.
    • Bug fixes in the A-Life system